Madness
I’ve downed Madness of Deathwing three times this week in ten man mode, the first three times I’ve ever done it. I did it for the first time on Saxsy on Monday night with most of RRT’s regular A team raiders. I did it for the second time on Jana on Thursday night thanks to a surprise invitation from a friend to join her guild’s run, as they were one dps short. I did it for the third time last night on Saxsy.
I never killed an “end game” boss in Vanilla or Burning Crusade, so the only thing I really have to compare it to is the Lich King fight. But first, I want to give a basic description of the fight as I understand it.
There are four platforms in the fight. At each platform is one of Deathwing’s tentacles, each representing 20% of his health. Also at each platform is an aspect, who provides a buff of some sort to help you during the fight. The trick is that once you have completed a platform, that aspect’s buff is gone, while the aspects whose platforms you have not yet cleared continue to provide their buff. I’ll explain the buffs after I explain each platform’s fight because it makes more sense to me that way.
Everything is from memory so it may be inaccurate, but I want to set forth my actual understanding of the fight, not what’s written in the dungeon guide. If I get anything wrong, let me know.
At each platform there is the tentacle. Shortly after you’ve started on the tentacle, a big stalk called a mutated corruption appears on the other side of the platform. This must be tanked and does a lot of damage, so it is your priority over the tentacle.
The next thing that happens is Deathwing will cast an Elementium Bolt. This travels from the tentacle to some point in the platform. When and if it lands, it will explode, doing insanely nasty damage to everyone and continuing to do damage on a periodic basis until it is destroyed. Destroying this is your top priority; if the corruption isn’t down by the time this is cast, you switch from the corruption to the bolt.
Some point later (based on time), Deathwing will cast Hemorrhage. This creates a bunch of Regenerative Bloods. Those must be AoE’d down quickly; if they are not destroyed within a certain amount of time, they will regenerate to full health. I think there are five of them per platform. These do not usually spawn until after the corruption is down, and they take priority over the tentacle.
Twice during each platform, based on the health of the tentacle, blistering tentacles will spawn. These are immune to AoE damage and must be single targeted down. They do quite a bit of raid damage and are your top priority when they spawn. Ideally you want to manage the dps so that these do not spawn at the same time as a hemorrhage. I think they spawn when the tentacle is at 66% and 33%, which would certainly make sense, but I’m not certain. It’s about that.
At some point Deathwing will cast Cataclysm. This creates a dps race on the given platform; if you destroy the tentacle before the cast is complete, the cast will be interrupted and you can move on. If the cast is completed, all of Azeroth is destroyed and you will be forever blamed in the afterlife for your poor dps.
Now for the buffs. Going from the leftmost platform to the rightmost:
- Alexstrasza will burn off Blistering Tentacles, effectively removing that mechanic from the platform fight;
- Nozdormu will slow the Elementium Bolt, effectively allowing you (with good dps) to prevent it from landing and causing the large raid wide damage;
- Ysera will provide Dream, a clickable buff that will heal you and shield you from damage;
- Kalecgos provides a general damage buff and an automatic proc that damages nearby enemies.
Of these, the weakest buff is Ysera’s, and her platform should be cleared first. The strongest buff is Kalecgos’s, and his platform should be cleared last. In LFR, the elementium bolt does not do a tremendous amount of damage, so Nozdormu’s buff is considered the second weakest and his platform would be done second. In ten man, however, the damage from the elementium bolt is so severe that we have decided to do Alexstrasza’s platform second. Thus, in ten man, with each platform numbered from left to right, we do them in this order: 3, 1, 2, 4.
After the last tentacle comes stage two of the fight, where you attack Deathwing directly. This is a cyclical fight, with the cycle theoretically continuing until the enrage timer hits. In practice, the damage will eventually be too great to stand, or you’ll kill Deathwing. More on this later.
The first things that spawn are elementium fragments. These will cast something called shrapnel on a random member of the raid, which causes damage to that person and anyone near them. Ysera’s buff is back so if you are targeted it’s a good time to use it.
Next spawn two Elementium Terrors. These are on a timer and will spawn regardless of whether the fragments have been killed. These do nasty stacking damage to a tank and are probably the number one source of wipes in the fight (and disheartening wipes, because at that point you’ve been fighting for 12 minutes). They should be dps’d down sequentially; if someone doesn’t mark the first one, bonk your raid leader on the head.
After the Terrors are down, it’s back to fighting Deathwing until the next fragments spawn. On LFR most people switch back to the fragments. On 10 man, we’ve determined that after the first Elementium Terrors are down, it’s better to pop Time Warp and tunnel on Deathwing, hoping to kill him before the next Terrors spawn.
So that’s the fight. Now for some thoughts.
Someone once described fights as falling into three categories:
- Fights that challenge your tanks and healers;
- Fights that challenge your strongest players;
- Fights that challenge your weakest players.
The final two fights of ICC in the WotLK expansion were the third category of fights, and they’re of the sort that are universally acknowledged as the hardest ones. A misplaced ice block cast on your weakest raid member would wipe you on Sindragosa. Your weakest raid member not getting out of defile on the Lich King fight would wipe you. In both fights one person, through lack of raid awareness, could wipe the raid very easily.
Madness of Deathwing really isn’t that sort of fight. At this point you need solid contributions from everyone, but a single dps performing badly can’t wipe you (except to the extent that you no longer make the enrage timer). Putting it another way, it seems like it would be very easy to carry an inexperienced and less talented dps to get their achievement and title, especially as the content gets nerfed. That was never the case in WotLK; everyone needed to know what he or she was doing.
In this way, the fight is a little disappointing, and seems quite a bit easier compared to Lich King. And I think that’s reflected in how quickly we were able to down the fight; instead of weeks of work learning the mechanics, we were able to down Madness of Deathwing the second week we saw it. I’m happy we were able to do it. But I think when people complain about content being dumbed down, this is a prime example. I felt it was too easy.
Of course, a good part of that may be because LFR gave us a familiarity with the mechanics in a setting where it was easy to get down. I wonder how hard the Lich King would have been if we had been clearing him for weeks in easy mode. I still think the Lich King fight was much harder, though.
Also worth noting is that I Like Pancakes is now two years old. I’ve had my ups and downs over the past two years, but in total I think the process has been very rewarding. I encourage anyone who thinks he or she might like it to start a blog and start writing. It’s a nice place for expression.

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